

In our interview with Michel Ancel, the series' creator gave his opinion that while Origins was an homage to the past, Legends was a completely different animal. The first look at Legends hinted that the team was taking a similar approach with the sequel, but the finished product is much, much more than a simple expansion or refinement of its predecessor's core gameplay. Our extensive preview of Rayman Legends earlier this summer made it clear why the game's developers were eager to share their work with hungry fans, but after playing the game in its entirety, one thing's clear: Rayman Legends should be experienced by every fan of 2D side-scrollers, regardless of the platform.įor those who may have missed out on Rayman: Origins - first of all: shame on you ( read our review) - Ancel's team found near-universal success by returning to the character's roots, and crafting a stylish and deviously challenging side-scroller. The shift to multi-platform was a risk for Ubisoft, with the game's creative director Michel Ancel making his own disagreement clear.

Originally intended as an exclusive title for the Nintendo Wii U, Ubisoft made the rare decision to change their minds, and bring the experience to those owners of a PC, Xbox 360, PlayStation 3 and/or PlayStation Vita as well. After what seems like years, Rayman Legends, the followup to Ubisoft Montpellier's rebooting of the titular hero in Rayman: Origins has finally arrived.
